Latest Posts

Usability testing session at Mangahigh

Using Storybook as a Design System

Creating a new portfolio with a design system stored in Storybook

I've always wanted to explore Storybook in a more hands-on way, but the software I work with professionally tends to be pretty complex, making it hard to test out in a contained environment....

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AI Powered Portfolio

Building a Developer Site with Cursor.ai and GitHub Actions

In an effort to modernise my developer portfolio while reducing hosting costs and setup complexity, I explored an AI-assisted workflow using Cursor.ai for development and GitHub Pages with GitHub Actions for deployment...

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Expanding Functionality

Enhancing the Usability of Bulk Actions in Health Tech

When it comes to designing in the health tech space, each decision has the potential to improve efficiency, reduce errors, and streamline care. Recently, I had the opportunity to work on expanding the functionality...

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Exploring Usability Testing

Improving Teacher Onboarding at Mangahigh

When Mangahigh set out to improve its teacher onboarding experience, the design team wanted to ensure their efforts hit the mark. Usability testing was the answer, helping validate the designs before they reached production...

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How Mangahigh Became More Accessible

A UX Journey

When it comes to online education, accessibility is often the key to transforming an experience from exclusive to inclusive. At Mangahigh, an innovative math-learning platform...

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Image of Google integration

Designing a Seamless Integration

Mangahigh Meets Google for Education

In the ever-evolving world of educational technology, adaptability is key. As a Lead Designer at Mangahigh, I recently spearheaded an exciting project to integrate with Google for Education...

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Designing the Future of Coding Education

A Mangahigh Journey

In 2019, Mangahigh set out to revolutionize coding education by creating an accessible, engaging platform for both teachers and students. This case study explores the journey...

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Little Raincloud

A Story of Place Value Learning

When we set out to create Little Raincloud, a maths game aimed at 5–7-year-olds, our goal was simple: make learning place value engaging and accessible. The game would eventually become a beloved tool...

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Bubble Function gameplay screenshot

Bubble Function

A Game Design Case Study

Bubble Function is a TIGA shortlisted, maths game aimed at 9-12 year olds to help develop their understanding of function machines. It is written in HTM5 and uses the phaser engine on the Mangahigh...

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Deepest Ocean

A Dive into Educational Game Design

The challenge was clear: create a math game that not only taught children about greater than and less than but also captivated their imaginations. I wanted to build something more than just flashcards...

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